Game Controller Re-design
Subsystem re-design
This projects is part of a larger subsystem analysis of a game controller. This post only contains the controller redesign.
Controller Subsystems:
Containment ·
Structural ·
Directional ·
Interactivity ·
Electric ·
Sensory ·
Juntion ·
junction ·
Interaction ·
Display ·
Feedback ·
Current layout of a game controller
This abstract diagram shows, the layout of a generic game controller. After looking at various controller, a general morphological pattern is noticeable; the main focus are the handles [directional subsystem] and the buttons [interactivity subsystem].
Morfologyc layout of redesign
Given that the main design objetive was to:
prevent irritation and illness caused by maintaining a prolonged static position by offering two playing-modes; (1) maintaining the original grip, but allowing the variation of button distribution over the control surface and, (2) a new grip, that changes the position transferring the stress to fingers and palms without affecting the usefulness of control
The new layout, keeps some subsystems [electric and joint] and changes some [structural, directional, interactivity]
SIMULATION of rotary button-panels
This GIF shows how the variation of button distribution over the control surface feature works. A player can access the same set of switches with four different variations, hence the players performance is not affected.
design process summary
Render made by Diego Piracoca